7 Rules for a Successful Hero Wars Guilde
- Charlie-HWC
- 30 minutes ago
- 2 min read
This is what my guild follows!

7 Rules for a Successful Hero Wars Guilde:
Real life is the most important rule here. Life > Games, if I determine/find out you are putting your life on hold for this game, I will remove you from the guild. No exceptions.
GW/COW are 'free-for-all' Do stuff, win, repeat.
If you need anything assigned to you specifically for any reason, just let us know by pinging @Officers/Generals
Clash of Worlds Attack Order
Don't attack pre-bridge in COW before HB is down.
Our focus should be on opening it to clear everything. This must be followed or Raven will throw feral kittens at you
Clash of Worlds Attacks Timeline
Approximately 75% of this guilds attacks in COW must be finished on Day 2
(110 attacks @ 30 players) with the battle finished in the early half of day 3, there are 95 defended positions in COW. If you can't on a continual basis, this guild is going to eventually replace you in the best interests of the guild. Updated 4/8/26
NO OSH meta team before we beat 150,
after that, you can use the OSH meta on 160.
The 10 million reward in asgard means very little to us so we don't want to wait around for everyone to hit with their 4 non-meta teams. 🤪
Do NOT attack blindly
power without semblance of intelligence will go nowhere here, we will kick anyone who attacks blindly without a care in the world. That said, we will always help lower players get their best possible outcome, even if that outcome is a loss. 🙂
Fight Testing in Combat Training
If you don't know a whole lot about heroes and/or titans then the fights must be tested, we don't care how you test your fight, be it in game, asking someone to set it for you, or using Hero Wars Simulator. We really don't want anyone to be "guessing" how to win.
There are no rules for attacking guildies in the arenas
just be mindful of their reward times if they request not to be hit 😛

