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Is the New Critical Hit Defense Pattern Worth It?

  • Writer: Charlie-HWC
    Charlie-HWC
  • Mar 31
  • 3 min read

Updated: Apr 1


Is this just another shiny stat boost that looks good on paper, or does it actually change the game? Let’s break it down — what it does, how it works, and most importantly… is it worth your time?


What is a Critical Hit in Hero Wars?


Let’s start with the basics: A critical hit in Hero Wars is a PHYSICAL ONLY attack that deals double damage. The ability to land "crits" depends on a hero’s Critical Hit Chance stat — a core stat for some physical damage dealers. But ANY hero can gain critical hit with certain allies!


What is a Physical Attack?


  1. Every basic auto attack in the game is a physical attack

    1. (exceptions: Celeste, Satori, and Augustus)

  2. Any Skill that does damage, that shows in RED TEXT.


How Critical Hit Chance Works

The equation, shown above, determines if a physical attack can become a critical hit. Without getting into the math too much:


If your hero's Critical Hit Stat is equal to the opponent's Main Stat, your hero has a 50% Critical Hit Chance Rate.



Who Can Improve (or add!) Critical Hit Chance?


Heroes like Jet, Sebastian, and Julius can grant critical hit chance to allies through skills or artifacts. This means even heroes without natural crit potential can become dangerous threats with the right support.


Heroes that can Buff Critical Hit from a Skill

There are only 2 heroes that can boost other's critical hit stat through a native skill:

Jet and Sebastian.



Note: this skill only gives bonus Critical Hit to allies if Sebastian's Artifact Weapon Buff is active
Note: this skill only gives bonus Critical Hit to allies if Sebastian's Artifact Weapon Buff is active

Heroes that can Buff Critical Hit from their Artifact Weapon Buffs

  1. Ishmael

  2. Jhu

  3. Julius

  4. Sebastian

  5. Yasmine

  6. Maybe More!


This synergy is what makes crit-based teams so explosive. Nearly any hero in the lineup can suddenly dish out double damage — if the buffs align.


What Does the Critical Hit Defense Pattern Do?


The Critical Hit Defense Pattern is a new War Flag bonus that reduces the chance your team receives critical hits.

  • At Red level, it gives a 15% reduction.

  • When fully maxed, it climbs to 22%, but hitting that tier requires extreme luck (2% upgrade chance).

For most players, 15% is the practical max, so let’s focus on what that realistically means for your battles.


Testing It in Battle: Jhu vs. Dante

Thanks to Olympus Hero Wars for this data!

To evaluate the impact, let’s look at two popular heroes:

  • Jhu – has natural crit built into his kit.

  • Dante – relies on buffs (like from Sebastian) to gain crit chance.


Jhu (With and Without Support)

Solo Jhu (no buffs):

  • After his ultimate, Jhu’s crit chance hits 60–63%.

  • Add a 15% defense reduction → drops to ~50–53%.

  • That’s a major drop in consistency, especially in longer fights.


Jhu with Sebastian:

  • Sebastian’s artifact gives +13,941 crit hit stat.

  • His skill Battle Song adds +131% more.

  • With this combo, Jhu spikes to 77–80% crit chance.

  • The pattern reduces that to 65–67% — still dangerous, but much more manageable.


Takeaway: Even supported, the pattern softens Jhu’s burst and makes him easier to counter.


Case 2: Dante (Buff-Reliant)

When buffed by Sebastian, Dante’s crit chance typically lands between 61–65%, depending on the opponent's main stat. With Critical Hit Defense active:

  • Against 17,000 main stat: Drops from 65.45% → 55.63%

  • Against 20,000 main stat: From 61.68% → 52.43%


That's a ~10 percentage point cut, which might not seem like much — but over a full fight, this can mean fewer burst combos, missed kill chains, and ultimately, lost fights.


Charlie's Opinion: Is the Pattern Worth It?

No.

Only in pure counter physical team setups should they be considered, and I'd still take +Armor and -Armor Penetration over it. The third flag pattern could be Critical Hit Reduction, or maybe Dodge reduction, but more likely it's a universally good pattern, such as a bonus damage pattern (+physical attack or + magic attack) or another defensive pattern (like +Magic Defense).


The Critical Hit Defense Pattern doesn’t shut down crit teams completely, it makes them 1%-22% more random. It's important to remember that they can still critical hit your team, and they will when you're desperate for that win!


Have You Tried It?

Have you tested this pattern in your own lineups? Noticed a difference in performance? I’d love to hear your results — drop a comment and let the community know how it’s working out for you.

 
 
 

1 Comment


Donald Duck
Donald Duck
Apr 04

Better yet: Helios is one of my top heroes and shuts down crit hit glass cannons most effectively.

Unless the pattern does damage to critters, too it is relatively worthless.

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